7 Tactics Master Job | |||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 12% |
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PATK | 4% |
PDEF | 6% |
CRIT | 1% |
Attack
- Attack (7 Tactics Master)
- 0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4)
Abilities
7 Tactics |
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7 Tactics techniques for use with this job type only |
Skill Description |
Wind Strike ATK to enemy unit & raises own MOVE/JUMP by 1 [Range: 5, Height Range: 2] (Learned at ability Lv2) 0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [120% - 140%] Charges : 5
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Wind Slash ATK to enemy unit & raises own AGI for three turns [Range: 3, Height Range: 3] (Learned at ability Lv8) 0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [135% - 170%] Charges : 5
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Wind Slash ATK to units in area around self & raises own PATK/MATK for three turns [Area: Diamond (5), Height Range: 2] (Learned at ability Lv15) 0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [135% - 170%] Charges : 3
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[Unmaxed Enlightenment Gate 5] Halves enemy unit's DEF and 3-hit Wind Strike ATK [Range: 3, Height Range: 2] (Learned at ability Lv20) 0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [115% - 125%] Charges : 3
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[Maxed Enlightenment Gate 5] 3-hit Wind Strike ATK on enemy unit that ignores DEF [Range: 4, Height Range: 2] (Learned at ability Lv20) 0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [160%] Charges : 5
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7 Basic Tactics |
7 Tactics techniques for use with all job types |
2-hit Wind Strike ATK that inflicts Poison on enemy unit for three turns [Range: 1, Height Range: 2] 0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [125% - 145%] Charges : 5
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Thunder Missile ATK that inflicts Daze on enemy unit [Range: 5, Height Range: 2] (Learned at ability Lv7) 0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [130% - 150%] Charges : 5
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Strike ATK that absorbs HP from enemy unit [Range: 2, Height Range: 2] (Learned at ability Lv15) 0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [135% - 160%] Charges : 3
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Thunder Mag ATK (100% Hit) to enemy unit [Range: 4, Height Range: 4] (Learned at ability Lv20) 0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [135% - 160%] Charges : 3
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Resist Magic Joint |
Support Ability for use with all job types (Learned at Rank 3) |
Raises All Elemental Res/MDEF/Magic Res
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Assault Skimming |
Reaction Ability for use with all job types (Learned at Rank 5) |
After receiving Dmg, absorbs HP with a chance of lowering PDEF of enemy unit for three turns & also activated by Skill ATKs [Range: Diamond (5), Height Range: 2]
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Defense Magic Shelter |
Support Ability for use with all job types (Learned at Rank 7) |
Raises MDEF/Area ATK Res of self and adjacent allies when one or more ally units are in adjacent squares
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Units With This Job
Related Jobs
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
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Level 11 |
AI Priority
Skill Priority
- Damage
- Heal
- FailCondition
- DisableCondition
- CureCondition
Buff Priority
- None
- HP
- Initial Jewels
- PATK
- Max Jewels
Condition Priority
- Petrify
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk