The Alchemist Code Wiki

READ MORE

The Alchemist Code Wiki
The Alchemist Code Wiki
Advertisement

7 Tactics Commander is a variation of the 7 Tactics Master 7 Tactics Master job.

7 Tactics Commander
7 Tactics Commander
Job
Source: Also Sprach - Love Won't Tear Us Apart Again
Move 3 Jump 2
Avoid 0 Initial Jewels 27%
HP 82 Jewels 0
PATK 45 PDEF 20
MATK 10 MDEF 60
DEX 35 AGI 17
CRIT 10 LUCK -20

Job Mastery Bonus

HP21%
PATK4%
PDEF7%
CRIT1%

Attack

Attack (Acht CC)
0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4)

Abilities

7 Tactics
7 Tactics techniques for use with this job type only
Skill Description
ActionAbilityIcon Damage Type Physical Attack Type Strike WindElement "Breakneck" Leg
AbilityJewels20
Strike ATK on enemy after moving that increases in Power the higher own PDEF/MDEF & halves CT [Range: 5, Height Range: 2] (Learned at ability Lv2)
0.9 * (PDEF + MDEF) [120% - 140%]
Charges : 5
Wind Slash ATK on enemy that grows more powerful as own HP decreases & greatly raises own AGI for three turns & MOVE/Jump by 1 & activates "'Flowing Hope' Blood" as an extra action if own HP is 50% or below [Range: 3, Height Range: 3] (Learned at ability Lv8)
1.5 * PATK [270% - 300%]
Charges : 5
After moving, Wind Slash ATK on units within area around self that increases in Power according to how full own HP is & raises own PATK/DEX for three turns & activates "'Willful Guard' Eyes" as an extra action if own HP is 90% or above [Move Area: Diamond (7), Area: Diamond (5), Height Range: 2] (Learned at ability Lv15)
1.5 * PATK [100% - 110%]
Charges : 3
[Unmaxed Enlightenment Gate 5]
3-hit Wind Strike ATK on enemy & halves enemy's DEF & absorbs part of Dmg inflicted back as HP [Range: 3, Height Range: 2] (Learned at ability Lv20)
0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [125%]
Charges : 3
[Maxed Enlightenment Gate 5]
3-hit Wind Strike ATK on enemy that ignores DEF & absorbs part of Dmg inflicted back as HP & raises own Healing for three turns before activation [Range: 4, Height Range: 2] (Learned at ability Lv20)
0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [160%]
Charges : 5
7 Basic Tactics
7 Tactics techniques for use with all job types
2-hit Wind Strike ATK that inflicts Poison on enemy [Range: 1, Height Range: 2]
0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [125% - 145%]
Charges : 5
Thunder Missile ATK on enemy unit & inflicts Daze [Range: 5, Height Range: 2] (Learned at ability Lv7)
0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [130% - 150%]
Charges : 5
Strike ATK on enemy & absorbs 1.5x Dmg inflicted as HP [Range: 2, Height Range: 2] (Learned at ability Lv15)
0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [135% - 160%]
Charges : 3
Thunder Mag ATK on enemies within area & 100% Hit & lowers Evasion Rate for three turns [Range: 4, Height Range: 4] (Learned at ability Lv20)
0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [140% - 180%]
Charges : 3
"Resist Attack" Joint
Support Ability for use with all job types (Learned at Rank 3)
Raises All Elemental Res/PDEF/MDEF/Mag Res
"Learned Ring" Skimming
Reaction Ability for use with all job types (Learned at Rank 5)
Absorbs HP from enemy when taking Dmg & 100% Hit & Absorb target's PDEF/MDEF for three turns (Stackable up to 2x) & also activated by Skill ATKs [Range: Diamond (5), Height Range: 2]
Absorbs Jewels from enemy when taking Dmg & 100% Hit & Absorb target's PATK/MATK for three turns (Stackable up to 2x) & also activated by Skill ATKs [Range: 6, Minimum Range: 3, Height Range: 2]
0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [190%]
Defense Magic Shelter
Support Ability for use with all job types (Learned at Rank 7)
Raises MDEF/Area ATK Res of self and adjacent allies when one or more ally units are in adjacent squares

Units With This Job

Acht Acht

Related Jobs

7 Tactics Master 7 Tactics Master

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Heal
  3. FailCondition
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. HP
  3. Initial Jewels
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk
Advertisement