7 Tactics Commander is a variation of the 7 Tactics Master job.
7 Tactics Commander Job | |||||||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 21% |
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PATK | 4% |
PDEF | 7% |
CRIT | 1% |
Attack
- Attack (Acht CC)
- 0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4)
Abilities
7 Tactics |
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7 Tactics techniques for use with this job type only |
Skill Description |
Strike ATK on enemy after moving that increases in Power the higher own PDEF/MDEF & halves CT [Range: 5, Height Range: 2] (Learned at ability Lv2) 0.9 * (PDEF + MDEF) [120% - 140%] Charges : 5
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Wind Slash ATK on enemy that grows more powerful as own HP decreases & greatly raises own AGI for three turns & MOVE/Jump by 1 & activates "'Flowing Hope' Blood" as an extra action if own HP is 50% or below [Range: 3, Height Range: 3] (Learned at ability Lv8) 1.5 * PATK [270% - 300%] Charges : 5
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After moving, Wind Slash ATK on units within area around self that increases in Power according to how full own HP is & raises own PATK/DEX for three turns & activates "'Willful Guard' Eyes" as an extra action if own HP is 90% or above [Move Area: Diamond (7), Area: Diamond (5), Height Range: 2] (Learned at ability Lv15) 1.5 * PATK [100% - 110%] Charges : 3
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[Unmaxed Enlightenment Gate 5] 3-hit Wind Strike ATK on enemy & halves enemy's DEF & absorbs part of Dmg inflicted back as HP [Range: 3, Height Range: 2] (Learned at ability Lv20) 0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [125%] Charges : 3
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[Maxed Enlightenment Gate 5] 3-hit Wind Strike ATK on enemy that ignores DEF & absorbs part of Dmg inflicted back as HP & raises own Healing for three turns before activation [Range: 4, Height Range: 2] (Learned at ability Lv20) 0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [160%] Charges : 5
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7 Basic Tactics |
7 Tactics techniques for use with all job types |
2-hit Wind Strike ATK that inflicts Poison on enemy [Range: 1, Height Range: 2] 0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [125% - 145%] Charges : 5
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Thunder Missile ATK on enemy unit & inflicts Daze [Range: 5, Height Range: 2] (Learned at ability Lv7) 0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [130% - 150%] Charges : 5
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Strike ATK on enemy & absorbs 1.5x Dmg inflicted as HP [Range: 2, Height Range: 2] (Learned at ability Lv15) 0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [135% - 160%] Charges : 3
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Thunder Mag ATK on enemies within area & 100% Hit & lowers Evasion Rate for three turns [Range: 4, Height Range: 4] (Learned at ability Lv20) 0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [140% - 180%] Charges : 3
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"Resist Attack" Joint |
Support Ability for use with all job types (Learned at Rank 3) |
Raises All Elemental Res/PDEF/MDEF/Mag Res
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"Learned Ring" Skimming |
Reaction Ability for use with all job types (Learned at Rank 5) |
Absorbs HP from enemy when taking Dmg & 100% Hit & Absorb target's PDEF/MDEF for three turns (Stackable up to 2x) & also activated by Skill ATKs [Range: Diamond (5), Height Range: 2]
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Absorbs Jewels from enemy when taking Dmg & 100% Hit & Absorb target's PATK/MATK for three turns (Stackable up to 2x) & also activated by Skill ATKs [Range: 6, Minimum Range: 3, Height Range: 2]
0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [190%] |
Defense Magic Shelter |
Support Ability for use with all job types (Learned at Rank 7) |
Raises MDEF/Area ATK Res of self and adjacent allies when one or more ally units are in adjacent squares
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Units With This Job
Related Jobs
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Damage
- Heal
- FailCondition
- DisableCondition
- CureCondition
Buff Priority
- None
- HP
- Initial Jewels
- PATK
- Max Jewels
Condition Priority
- Petrify
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk