Module:Data/Model/AI

return { iname   = "String", -- Priorities skil_prio   = {"Integer", list=";"}, -- Skill priorities - maps to SkillCategory in enums buff_prio    = {"Integer", list=";"}, -- Buff priorities - maps to ParamTypes in enums cond_prio    = {"Integer", list=";"}, -- Condition priorities - maps to EnchantTypes in enums -- Flags notprio      = "Integer", -- Something relating to priority? use_old_sort = "Integer", -- ?? heal         = "Integer", -- ?? sneak        = "Integer", -- ?? notmpd       = "Integer", -- ?? notsup_num   = "Integer", -- ?? notsup_hp    = "Integer", -- ?? best         = "Integer", -- ?? csff         = "Integer", -- ?? buff_border  = "Integer", -- ?? cond_border  = "Integer", -- ?? safe_border  = "Integer", -- ?? buff_self    = "Integer", -- Only use self buffs? }