Module:Data/Model/QuestClearUnlockUnitData

return { iname   = "String", -- Type type    = "Integer", -- Type of skill being updated, 1 is normal, 2 is reactive add     = "Integer", -- If 1, adds a new skill, if 0 replaces existing skill -- Skill linkage old_id  = "String", -- The skill/ability being replaced if upgraded new_id  = "String", -- The new skill or ability parent_id = "String", -- The ID of the container of the skill/ability - for an ability it is a job, for a skill it's an ability)

-- Obtained from qids = {"String", list=","}, -- List of quest ids that give the upgraded skill -- References uid = {"String", dataRef="MasterParam/Unit"}, -- The unit affected by the upgrade }