Module:Data/Model/Artifact

return { iname   = "String", -- Graphics icon    = "String", -- asset = "String", -- Some kind of weapon model image? -- Type rini    = "Integer", -- Initial rarity rmax    = "Integer", -- Max rarity maxnum  = "Integer", -- Transmute limit (999 is the value for items with no real limit) type    = "Integer", -- Type of gear, i.e. weapon, armor, accessory, 1 is weapon, 2 is armor, 3 is skin or accessory notsmn  = "Integer", -- Not summonable, not an indicator of whether the item is released elem    = "Integer", -- Element requirement sex     = "Integer", -- Gender requirement - 1 is male, 2 is female tag     = "String", -- Type of weapon, i.e. sword or whatever, in Japanese birth   = "String", -- Origin requirement, in Japanese (i.e. Envylia) abrares = {"Integer", list=";"}, -- Rarity the ability is unlocked at, i.e. 0 usually if it comes with the gear, 4 would be unlock at 5 stars, 2 would be unlock at 3 stars -- eqlv = "Integer", -- No idea what this is, value is always 1 -- Value ac      = "Integer", -- Arena coin cost buy     = "Integer", mc      = "Integer", -- Multiplayer coins sell    = "Integer", --kc    = "Integer", -- ? --pp    = "Integer", -- ? --tc    = "Integer", -- Draft/Tour Coins? --eqlv  = "Integer", -- Always seems to be 1, not sure what it's used for -- Gear Enlightenment related insp_lv_bonus = "Integer", -- Inspiration level bonus (not sure exactly how this works) insp_skill = "String", -- Links to InspirationSkill (table not yet created to store this) -- Resource related asset   = "String", -- The key for the asset files associated with the item voice   = "String", -- The key for the voice files associated with the item -- gallery_view = "Integer", -- ? -- References abils = {"String", dataRef="MasterParam/Ability", list=","}, -- WA? attack1 = {"String", dataRef="MasterParam/Skill"}, -- Attack skill rarity 1 attack2 = {"String", dataRef="MasterParam/Skill"}, -- Attack skill rarity 2 attack3 = {"String", dataRef="MasterParam/Skill"}, -- Attack skill rarity 3 attack4 = {"String", dataRef="MasterParam/Skill"}, -- Attack skill rarity 4 attack5 = {"String", dataRef="MasterParam/Skill"}, -- Attack skill rarity 5 equip1 = {"String", dataRef="MasterParam/Skill"}, -- Equip stats rarity 1 equip2 = {"String", dataRef="MasterParam/Skill"}, -- Equip stats rarity 2 equip3 = {"String", dataRef="MasterParam/Skill"}, -- Equip stats rarity 3 equip4 = {"String", dataRef="MasterParam/Skill"}, -- Equip stats rarity 4 equip5 = {"String", dataRef="MasterParam/Skill"}, -- Equip stats rarity 5 jobs = {"String", dataRef="MasterParam/Job", list=","}, -- Supported jobs kakera = {"String", dataRef="MasterParam/Item"}, -- Piece item for transmute/evolve? units = {"String", dataRef="MasterParam/Unit", list=","}, -- Supported units pvp_equip1 = {"String", dataRef="MasterParam/Skill"}, -- PvP Equip stats rarity 1 pvp_equip2 = {"String", dataRef="MasterParam/Skill"}, -- PvP Equip stats rarity 2 pvp_equip3 = {"String", dataRef="MasterParam/Skill"}, -- PvP Equip stats rarity 3 pvp_equip4 = {"String", dataRef="MasterParam/Skill"}, -- PvP Equip stats rarity 4 pvp_equip5 = {"String", dataRef="MasterParam/Skill"}, -- PvP Equip stats rarity 5 }

--[==[	ConceptCard:		effects:[[			skin:AF_SK_BIRG_XMAS			]], ConceptCardTrustReward:		rewards:[[			reward_iname:AF_ACCS_OTHIMA_01			]], Item:		icon:AF_COMMON_ALL	, Job:		artifact:AF_POK_IZK_ANK,		origin:AF_ALC_IJ_GIANT01	, RecommendedArtifact:		arti1_iname:AF_ARMS_OTHI_01	, SkillAbilityDerive:		trig_iname_1:AF_ACCS_KLIMA_01	, Trophy:		sval:[AF_ACCS_DOLL_02],		reward_artifact1_iname:AF_ACCS_KEYCHAIN_01	, Unit:		skins:[AF_SK_CANON_SEISEKI] ]==]