Module:Data/Model/ConceptCard

return { iname = "String",

-- Labels --name = "String", -- In Loc --expr = "String", -- In Loc --flavor is not actually in the data in JP (it's in a Loc file), but is imported as if it were

-- Graphics icon = "String",

-- Type type = "String", -- eCardType rare = "Integer", lvcap = "Integer", -- Default defined by rare birth_id = "Integer", -- The origin of the memento coin_item = "Integer", -- Not sure what this is used for, maybe related to the coin shop -- Value sell = "Integer", not_sale = "Boolean", en_cost = "Integer", en_exp = "Integer", en_trust = "Integer",

-- Rewards trust_artifact_names = {"String", list='|', dataRef="MasterParam/Artifact"}, trust_artifact_counts = {"Integer", list='|'}, trust_item_names = {"String", list='|', dataRef="MasterParam/Item"}, trust_item_counts = {"Integer", list='|'},

-- References first_get_unit = {"String", dataRef="MasterParam/Unit"}, -- Unit acquired when first obtaining memento -- Leader Skill concept_card_groups = {"String", list='|', dataRef="MasterParam/ConceptCardGroup"}, leader_skill = {"String", dataRef="MasterParam/Skill"},

--   public ConceptCardEffectsParam[] effects; }

--[==[	Challenge:		reward_cc_1_iname:TS_FA_01	, HighlightGift:		gifts:[[			item:TS_ENVYRIA_CLOE_01			]], RaidReward:		rewards:[[			item_iname:TS_EXP_03			]], Skill:		ci_cc_id:TS_FA_01	, Trophy:		reward_cc_1_iname:TS_SAGA_BIRGITTA_01,		reward_cc_2_iname:TS_CRY_MERL_01,		sval:[TS_LUST_ROFIA_01] ]==]